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Blender 3D Hotkeys, Shortcut Keys and Reference (pre-2.5)
Click a link to see a short video of the Blender hotkey in action.

OM = Object Mode only SM = Sculpt Mode only
EM = Edit Mode only PM = Pose Mode only

CTRL + A
OM
Apply object Scale and/or Rotation to ObData
CTRL + Shift + A
OM
Make Dupliverts Real
CTRL + Alt + C
OM
Add Constraint menu
Alt + C
OM
Convert to mesh
CTRL + F
OM
Sort Faces menu
Shift + F
OM
Camera Fly mode
Shift + G
OM
Select Grouped menu
Alt + G
OM
Reset location
Alt + Shift + G
OM
Remove selected objects from group
CTRL + J
OM
Join selected objects
K
OM
Keyframe positions toggle (3D View)
CTRL + Tab
OM
Object Mode / Weight Paint Mode toggle
L
OM
Make Local menu
CTRL + L
OM
Make Links menu
Shift + L
OM
Select Linked menu
M
OM
Move object to a different layer
CTRL + M
OM
Mirror object over an axis
Alt + O
OM
Clear Origin on children
Shift + O
OM
Add Subsurf modifier
P
OM
Start Game Engine
Shift + P
OM
Render Preview window
Alt + R
OM
Clear rotation
Alt + S
OM
Reset Scale
T
OM
Texture Space menu
CTRL + T
OM
Make Track menu
Alt + T
OM
Clear Track menu
U
OM
Make Single User menu
Alt + U
OM
Global Undo History
W
OM
Boolean Tools menu
 
C
EM
Close / Open a curve (Curves)
E
EM
Extrude
CTRL + E
EM
Edge Specials menu
Shift + E
EM
Crease
F
EM
Create Face (3 vertices selected)
F
EM
Create Edge (2 vertices selected)
Shift + F
EM
Create faces (multiple vertices selected)
Alt + F
EM
Beauty Fill create faces
CTRL + F
EM
Face Specials menu
H
EM
Handle free/aligned toggle (Bezier Curves)
Shift + H
EM
Automatic handles (Bezier Curves)
CTRL + H
EM
Add Hook
K
EM
Loop/Cut menu
Shift + K
EM
Cut Type menu
CTRL + LMB click
EM
Extrude / Create new component or bone
CTRL + Tab
EM
Select Mode (Vertices, Edges and Faces)
L
EM
Select Linked Components
M
EM
Mirror components over an axis
Alt + M
EM
Merge menu
CTRL + N
EM
Recalculate normals to outside
CTRL + Shift + N
EM
Recalculate normals to inside
O
EM
Proportional Editing on/off toggle
Alt + O
EM
Proportional Editing connected toggle
Shift + O
EM
Proportional Editing Falloff type toggle
CTRL + P
EM
Make Vertex Parent
P
EM
Separate
P
EM
Pin vertices (UV/Image Editor)
Alt + P
EM
Unpin vertices (UV/Image Editor)
Shift + P
EM
Push / Pull components
CTRL + R
EM
Loop Cut
Shift + R
EM
Select Row (NURBS)
Alt + S
EM
Shrink / Fatten with influence
CTRL + S
EM
Shear with influence
T
EM
Tilt (Curves)
Alt + T
EM
Reset Tilt (Curves)
CTRL + T
EM
Convert selected faces to triangles
U
EM
UV Calculation menu
Alt + U
EM
Edit Mode Undo History
V
EM
Vector handles (Bezier Curves)
V
EM
Rip selected vertices
CTRL + V
EM
Vertex Specials menu
Shift + V
EM
Align View to seleced vertices
W
EM
Specials menu (varies per object)
W
EM
Weld / Align menu (UV/Image Editor)
Shift + W
EM
Warp
Y
EM
Split Vertex / Edge / Face
 
Shift + A
SM
Brush relative location assign
A
SM
Airbrush toggle
D
SM
Draw brush
F
SM
Brush size adjust
Shift + F
SM
Brush strength adjust
G
SM
Grab brush
I
SM
Inflate brush
CTRL + Tab
SM
Select Brush menu
P
SM
Pinch brush
S
SM
Smooth brush
 
Shift + I
PM
Add IK Constraint
CTRL + Alt + I
PM
Remove IK constraint
CTRL + N
PM
Recalculate Bone Roll Angles menu
 
A
A
Alpha toggle (Render window)
Alt + A
Play animation in current window
Alt +Shift + A
Play animation in all windows
CTRL + A
Select all (Text Editor)
Shift + A
Add / Edit / Select / Transform / Object / View / Render menu
B
BB
Shift + B
Marquee zoom
Shift + B
Set render border (Active Camera)
Alt + B
Isolate 3D view toggle
CTRL + Alt + B
Bake Selected Meshes menu
C
Center view on 3D Cursor (3D View)
C
Center view on current frame (Timeline)
C
Image Paint box toggle (UV Image Editor)
C
Snap time slider to selected keyframe (IPO window)
CTRL + C
Copy Attributes menu
Shift + C
Shift + C
Frame all objects in scene
D
Draw mode menu
Shift + D
Duplicate
Alt + D
Linked Duplicate (Instance)
E
IPO Extend Mode menu (IPO window)
E
End frame assign (Timeline window)
F
Find (Outliner)
F1
Open file
F10
Scene (Rendering) panels
F11
Show last closed rendered image
F12
Render current frame
CTRL + F12
Render animation
F2
Save As
F3
Save Rendered Image
F4
Logic panels
F5
Shading panels
F6
Texture panels
F7
Object panels
F8
World panels
F9
Editing panels
G
G
Grab Marker (Timeline)
Alt + G
Ungroup (Node window)
CTRL + G
Group (Node window)
CTRL + G
Add selected objects to group
CTRL + Alt + G
Move (Grab) Transform gizmo
H
Hide selected
Alt + H
Unhide all
H
Handle free/aligned toggle (Action Editor)
H
Hide/unhide (Node window)
Shift + H
Automatic handles (Action Editor)
Shift + H
Hide unselected
I
Insert Key menu
Alt + I
Delete Key menu
CTRL + I
Select Inverse
J
Save last render (Render window)
K
Keyframes toggle (IPO window)
Keyboard #
View layer 1 - 10
Alt + Keyboard #
View layer 11 - 20
~
View all layers
CTRL + Keyboard #
Add Subsurf modifier with that # of levels
HOME
Frame all in view
CTRL + LMB drag
Lasso select
Left/Right Arrow
Increase 1 frame
Up/Down Arrow
Increase 10 frames
CTRL + Up/Down Arrows
Maximize current view toggle
CTRL + Left/Right Arrows
Screen presets toggle
Tab
Object Mode / Edit Mode toggle
CTRL + Tab
Object Mode / Pose Mode toggle (Armatures)
Spacebar
Add / Edit / Select / Transform / Object / View / Render menu
CTRL + Spacebar
Manipulator menu
Alt + Spacebar
Orientation menu
M
Add Marker (Action Editor)
M
Add Marker (Timeline)
N
NUM 0
Active camera view
NUM 5
Perspective/Orthographic view toggle
CTRL + NUM 1
Back view
CTRL + NUM 3
Other side view
CTRL + NUM 7
Bottom view
NUM 4/NUM 6
Rotate view left/right in iterations
NUM 2/NUM 8
Rotate view up/down in iterations
CTRL + NUM 0
Turn selected object into active camera
CTRL + Alt + NUM 0
Move camera to current view
NUM .
Frame selected in view
NUM *
Align view to selected
NUM /
Global/Local view toggle
NUM 1
Front view
NUM 3
Side view
NUM 7
Top view
O
Clean IPO curves (IPO window)
CTRL + O
Open list of 10 most recent files
Shift + O
Smooth IPO curves (IPO window)
CTRL + Shift + P
Make Parent without Inverse
Alt + P
Clear Parent menu
CTRL + P
Make Parent
,
Bounding Box Center pivot
CTRL + ,
Median Point pivot
.
3D Cursor pivot
CTRL + .
Individual Centers pivot
Alt + .
Active Object pivot
CTRL + Q
Quit Blender
R
CTRL + Alt + R
Rotate Transform gizmo
S
S
Start frame assign (Timeline window)
Shift + S
Snap menu
CTRL + Alt + S
Scale Transform gizmo
Shift + F1
Load Library
Shift + F10
UV/Image Editor window
Shift + F11
Text Editor window
Shift + F12
Action Editor window
Shift + F2
Export DXF
Shift + F3
Node Editor window
Shift + F4
ObData Selection window
Shift + F5
3D window
Shift + F6
IPO Curve Editor window
Shift + F7
Buttons window
Shift + F8
Video Sequence Editor window
Shift + F9
Outliner window
T
IPO Type menu (IPO window)
T
Toggle frames / seconds (Timeline)
CTRL + U
Save current interface as user default
V
Object Mode / Vertex Paint Mode toggle
V
Vector handles (Action Editor)
CTRL + W
Save File
X
Erase
X
Constrain global X axis transform
XX
Constrain local X axis transform
CTRL + X
Erase all
Y
Constrain global Y axis transform
YY
Constrain local Y axis transform
Z
Constrain global Z axis transform
ZZ
Constrain local Z axis transform
Z
Solid / Wireframe toggle
Alt + Z
Solid / Textured toggle
Shift + Z
Shaded / Wireframe toggle
CTRL + Z
Undo
CTRL + Shift + Z
Redo

 

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