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Blender 3D Hotkeys, Shortcut Keys and Reference (pre-2.5)
Click a link to see a short video of the Blender hotkey in action.

OM = Object Mode only SM = Sculpt Mode only
EM = Edit Mode only PM = Pose Mode only

Actions
.
3D Cursor pivot
Shift + C
3D Cursor to origin
Shift + F5
3D window
 
Shift + F12
Action Editor window
NUM 0
Active camera view
Alt + .
Active Object pivot
Shift + A
Add / Edit / Select / Transform / Object / View / Render menu
Spacebar
Add / Edit / Select / Transform / Object / View / Render menu
CTRL + Alt + C
OM
Add Constraint menu
CTRL + H
EM
Add Hook
Shift + I
PM
Add IK Constraint
M
Add Marker (Action Editor)
M
Add Marker (Timeline)
CTRL + G
Add selected objects to group
Shift + O
OM
Add Subsurf modifier
CTRL + Keyboard #
Add Subsurf modifier with that # of levels
A
SM
Airbrush toggle
Shift + V
EM
Align View to seleced vertices
NUM *
Align view to selected
A
Alpha toggle (Render window)
CTRL + A
OM
Apply object Scale and/or Rotation to ObData
Shift + H
Automatic handles (Action Editor)
Shift + H
EM
Automatic handles (Bezier Curves)
 
CTRL + NUM 1
Back view
CTRL + Alt + B
Bake Selected Meshes menu
Alt + F
EM
Beauty Fill create faces
W
OM
Boolean Tools menu
B
Border select (marquee select)
CTRL + NUM 7
Bottom view
,
Bounding Box Center pivot
Shift + A
SM
Brush relative location assign
F
SM
Brush size adjust
Shift + F
SM
Brush strength adjust
Shift + F7
Buttons window
 
Shift + F
OM
Camera Fly mode
C
Center view on 3D Cursor (3D View)
C
Center view on current frame (Timeline)
BB
Circle select (brush select)
O
Clean IPO curves (IPO window)
Alt + O
OM
Clear Origin on children
Alt + P
Clear Parent menu
Alt + R
OM
Clear rotation
Alt + T
OM
Clear Track menu
C
EM
Close / Open a curve (Curves)
X
Constrain global X axis transform
Y
Constrain global Y axis transform
Z
Constrain global Z axis transform
XX
Constrain local X axis transform
YY
Constrain local Y axis transform
ZZ
Constrain local Z axis transform
CTRL + T
EM
Convert selected faces to triangles
Alt + C
OM
Convert to mesh
CTRL + C
Copy Attributes menu
Shift + E
EM
Crease
F
EM
Create Edge (2 vertices selected)
F
EM
Create Face (3 vertices selected)
Shift + F
EM
Create faces (multiple vertices selected)
Shift + K
EM
Cut Type menu
 
Alt + I
Delete Key menu
D
SM
Draw brush
D
Draw mode menu
Shift + D
Duplicate
 
CTRL + E
EM
Edge Specials menu
Alt + U
EM
Edit Mode Undo History
F9
Editing panels
E
End frame assign (Timeline window)
X
Erase
CTRL + X
Erase all
Shift + F2
Export DXF
E
EM
Extrude
CTRL + LMB click
EM
Extrude / Create new component or bone
 
CTRL + F
EM
Face Specials menu
F
Find (Outliner)
HOME
Frame all in view
Shift + C
Frame all objects in scene
NUM .
Frame selected in view
NUM 1
Front view
 
Alt + U
OM
Global Undo History
NUM /
Global/Local view toggle
G
SM
Grab brush
G
Grab Marker (Timeline)
CTRL + G
Group (Node window)
 
H
Handle free/aligned toggle (Action Editor)
H
EM
Handle free/aligned toggle (Bezier Curves)
H
Hide selected
Shift + H
Hide unselected
H
Hide/unhide (Node window)
 
C
Image Paint box toggle (UV Image Editor)
Left/Right Arrow
Increase 1 frame
Up/Down Arrow
Increase 10 frames
CTRL + .
Individual Centers pivot
I
SM
Inflate brush
I
Insert Key menu
Shift + F6
IPO Curve Editor window
E
IPO Extend Mode menu (IPO window)
T
IPO Type menu (IPO window)
Alt + B
Isolate 3D view toggle
 
CTRL + J
OM
Join selected objects
 
K
OM
Keyframe positions toggle (3D View)
K
Keyframes toggle (IPO window)
 
CTRL + LMB drag
Lasso select
Alt + D
Linked Duplicate (Instance)
Shift + F1
Load Library
F4
Logic panels
CTRL + R
EM
Loop Cut
K
EM
Loop/Cut menu
 
CTRL + Shift + A
OM
Make Dupliverts Real
CTRL + L
OM
Make Links menu
L
OM
Make Local menu
CTRL + P
Make Parent
CTRL + Shift + P
Make Parent without Inverse
U
OM
Make Single User menu
CTRL + T
OM
Make Track menu
CTRL + P
EM
Make Vertex Parent
CTRL + Spacebar
Manipulator menu
Shift + B
Marquee zoom
CTRL + Up/Down Arrows
Maximize current view toggle
CTRL + ,
Median Point pivot
Alt + M
EM
Merge menu
M
EM
Mirror components over an axis
CTRL + M
OM
Mirror object over an axis
G
Move (Grab)
CTRL + Alt + G
Move (Grab) Transform gizmo
CTRL + Alt + NUM 0
Move camera to current view
M
OM
Move object to a different layer
 
Shift + F3
Node Editor window
 
Shift + F4
ObData Selection window
Tab
Object Mode / Edit Mode toggle
CTRL + Tab
Object Mode / Pose Mode toggle (Armatures)
V
Object Mode / Vertex Paint Mode toggle
CTRL + Tab
OM
Object Mode / Weight Paint Mode toggle
F7
Object panels
F1
Open file
CTRL + O
Open list of 10 most recent files
Alt + Spacebar
Orientation menu
CTRL + NUM 3
Other side view
Shift + F9
Outliner window
 
NUM 5
Perspective/Orthographic view toggle
P
EM
Pin vertices (UV/Image Editor)
P
SM
Pinch brush
Alt +Shift + A
Play animation in all windows
Alt + A
Play animation in current window
Alt + O
EM
Proportional Editing connected toggle
Shift + O
EM
Proportional Editing Falloff type toggle
O
EM
Proportional Editing on/off toggle
Shift + P
EM
Push / Pull components
 
CTRL + Q
Quit Blender
 
CTRL + N
PM
Recalculate Bone Roll Angles menu
CTRL + Shift + N
EM
Recalculate normals to inside
CTRL + N
EM
Recalculate normals to outside
CTRL + Shift + Z
Redo
CTRL + Alt + I
PM
Remove IK constraint
Alt + Shift + G
OM
Remove selected objects from group
CTRL + F12
Render animation
F12
Render current frame
Shift + P
OM
Render Preview window
Alt + G
OM
Reset location
Alt + S
OM
Reset Scale
Alt + T
EM
Reset Tilt (Curves)
V
EM
Rip selected vertices
R
Rotate
CTRL + Alt + R
Rotate Transform gizmo
NUM 4/NUM 6
Rotate view left/right in iterations
NUM 2/NUM 8
Rotate view up/down in iterations
 
F2
Save As
CTRL + U
Save current interface as user default
CTRL + W
Save File
J
Save last render (Render window)
F3
Save Rendered Image
S
Scale
CTRL + Alt + S
Scale Transform gizmo
F10
Scene (Rendering) panels
CTRL + Left/Right Arrows
Screen presets toggle
CTRL + A
Select all (Text Editor)
A
Select all / Deselect all
CTRL + Tab
SM
Select Brush menu
Shift + G
OM
Select Grouped menu
CTRL + I
Select Inverse
L
EM
Select Linked Components
Shift + L
OM
Select Linked menu
CTRL + Tab
EM
Select Mode (Vertices, Edges and Faces)
Shift + R
EM
Select Row (NURBS)
P
EM
Separate
Shift + B
Set render border (Active Camera)
Shift + Z
Shaded / Wireframe toggle
F5
Shading panels
CTRL + S
EM
Shear with influence
F11
Show last closed rendered image
Alt + S
EM
Shrink / Fatten with influence
NUM 3
Side view
S
SM
Smooth brush
Shift + O
Smooth IPO curves (IPO window)
Shift + S
Snap menu
C
Snap time slider to selected keyframe (IPO window)
Alt + Z
Solid / Textured toggle
Z
Solid / Wireframe toggle
CTRL + F
OM
Sort Faces menu
W
EM
Specials menu (varies per object)
Y
EM
Split Vertex / Edge / Face
S
Start frame assign (Timeline window)
P
OM
Start Game Engine
 
Shift + F11
Text Editor window
F6
Texture panels
T
OM
Texture Space menu
T
EM
Tilt (Curves)
T
Toggle frames / seconds (Timeline)
NUM 7
Top view
N
Transform Properties
CTRL + NUM 0
Turn selected object into active camera
 
CTRL + Z
Undo
Alt + G
Ungroup (Node window)
Alt + H
Unhide all
Alt + P
EM
Unpin vertices (UV/Image Editor)
U
EM
UV Calculation menu
Shift + F10
UV/Image Editor window
 
V
Vector handles (Action Editor)
V
EM
Vector handles (Bezier Curves)
CTRL + V
EM
Vertex Specials menu
Shift + F8
Video Sequence Editor window
~
View all layers
Keyboard #
View layer 1 - 10
Alt + Keyboard #
View layer 11 - 20
 
Shift + W
EM
Warp
W
EM
Weld / Align menu (UV/Image Editor)
F8
World panels
 
 
 

 

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